Today we started learning the Mental Ray rendering engine. Suffice to say it's a bloody awesome tool, easily capable of making things look great if you know what you're doing.
Sadly I don't really know what i'm doing just yet, but here are a few renders and stuff of me fiddling around with the lighting settings (note: our teacher did the models I only did the lighting)
We basically studied about Global illumination and using the Final gather to do all that fancy stuff such as learning to use the
Initial FG point density tool the Rays per FG point tool the Interpolate over Num. FG points tool.
It is rather confusing to see how everything works but in the end it boils down to practice practice practice. and im going to focus all my energy into studying in the upcoming months so expect blog spam :D