Yo, followed chapter two of Mike Jensens' Hard Surface Sculpting 1, learnt a lot, seriously, this dude is a hard surface guru.
Here's my attempt at following, but true to form, i'm not good at following what people do, so I tried to stay close to what he did and changed as I saw fit, as far as I can see, it's much the same, except my mesh is messier, which may or may not cause problems down the line.
Was fun, looking forward to Chapter 3.
The mesh took a good 10 minutes or so, most of the time was spent fast forwarding and rewinding, just to see what he does and really listen to what he's saying.
Here's a pic of where I am, messy mesh and all, but hey, screw you, i'm learning here ;P
Regards
Francis
Wednesday, July 11, 2012
Tuesday, July 10, 2012
Hard Surface Night 1 (Baby steps)
Yo,
Started with the dvd tonight, took me awhile, but I learnt the basics of masking and extruding in zbrush, it's absurdly tricky given the tools and getting used to the interface, learned how to use zpsheres as well as the transform tools (move, rotate, scale) among a few other nifty tools, here's a few pngs from creation of a sphere to masking and extruding different elements to create a hard surface.
Going on to the second chapter tomorrow titled "Clipping Brushes."
On another note, I highly suggest buying this dvd, it's really educational and fun to do, best part being is that you can borrow heavily from what you've been taught, and create something unique of your own, I intend to put a few spins on the design, provided I don't end up hindering how much I can learn. So who knows what will happen in the future, anyway, cheers for now.
Regards
Francis
Started with the dvd tonight, took me awhile, but I learnt the basics of masking and extruding in zbrush, it's absurdly tricky given the tools and getting used to the interface, learned how to use zpsheres as well as the transform tools (move, rotate, scale) among a few other nifty tools, here's a few pngs from creation of a sphere to masking and extruding different elements to create a hard surface.
Going on to the second chapter tomorrow titled "Clipping Brushes."
On another note, I highly suggest buying this dvd, it's really educational and fun to do, best part being is that you can borrow heavily from what you've been taught, and create something unique of your own, I intend to put a few spins on the design, provided I don't end up hindering how much I can learn. So who knows what will happen in the future, anyway, cheers for now.
Regards
Francis
Monday, July 9, 2012
Good evening,
Took a few week sabbatical from 3D work, and started on getting back to sketching and anatmoy studies, hoping to do an ecorche soon, but before then, I got my hands on Eat 3d's Hard Surface Sculpting by Mike Jensen, and I am going to be going, step for step with him through the videos, hopefully to learn lots and improve my ability, so stay tuned!
Regards
Francis
and heeere we go :DDDDDDDDDDDDDDD
Sunday, June 17, 2012
Merope
Hey, been listening to celldweller's new album, specifically the song The Seven Sisters, and started sculpting to that, trying to create a Greek statue look.
Funnily enough, I looked up some lore of the Pleiades, and one of the sisters, Merope, in one of the stories, became mortal and faded away, so somehow, (in my mind at least) a cracked statue fits for her.
Not trying to add any story or emotion to it, just trying to practice, and for a first effort of a human sculpt or any organic sculpt for that matter, I feel it came out alright.
Here's some zbrush screengrabs, probably going to render and light it soon.
Regards
Francis
Funnily enough, I looked up some lore of the Pleiades, and one of the sisters, Merope, in one of the stories, became mortal and faded away, so somehow, (in my mind at least) a cracked statue fits for her.
Not trying to add any story or emotion to it, just trying to practice, and for a first effort of a human sculpt or any organic sculpt for that matter, I feel it came out alright.
Here's some zbrush screengrabs, probably going to render and light it soon.
Regards
Francis
Saturday, May 12, 2012
Time and Fate and Misery
You know, at the beginning of this project a few months ago, I had a few grand ideas, nothing that amazing, just a grand idea with sentiment attached to it. Now, i'm at the end of the project, i've textured and re-textured, I've sat through renders, spotting what's in or out, obsessing over the slightest wrongs, ignoring the picture as a whole, now when I look at it from a distance, I can't say the end product is any good, I mean, don't get me wrong, I learnt a whole lot of new techniques during my construction of this scene, I even learnt Zbrush from scratch to get a few of the details in the butterfly I created.
It's just, in the end, it doesn't look good, perhaps it can be my lack of knowledge of how to use colours properly, perhaps it's just something that doesn't fit that I can't find, but the picture has a few ups and downs, but whatever it is at the moment, that's the end of it, I've opted not to spend the next month obsessing and getting depressed over a picture that won't work, in the end I can say that I learnt a lot, but I still have a lot to go, funny, really, I thought i'd achieved quite a lot in the time since I started 3d work last year, but it seems I still have a very long way to go before I achieve the ability to bring to life the ideas I can put down on paper.
I just wanted to also thank a few friends of mine for the input and help, especially Brandon and Kavilan Naidoo for taking care of the interior modelling, while I worked on materials and lighting. You guys made this entire project work, you guys are awesome.
Well, here's the end product, like it or hate it, it is what it is.
See you for the next project I guess.
It's just, in the end, it doesn't look good, perhaps it can be my lack of knowledge of how to use colours properly, perhaps it's just something that doesn't fit that I can't find, but the picture has a few ups and downs, but whatever it is at the moment, that's the end of it, I've opted not to spend the next month obsessing and getting depressed over a picture that won't work, in the end I can say that I learnt a lot, but I still have a lot to go, funny, really, I thought i'd achieved quite a lot in the time since I started 3d work last year, but it seems I still have a very long way to go before I achieve the ability to bring to life the ideas I can put down on paper.
I just wanted to also thank a few friends of mine for the input and help, especially Brandon and Kavilan Naidoo for taking care of the interior modelling, while I worked on materials and lighting. You guys made this entire project work, you guys are awesome.
Well, here's the end product, like it or hate it, it is what it is.
See you for the next project I guess.
Tuesday, April 24, 2012
Time and Fate 1
Hey there! It's been awhile since i've updated, made a whole bunch of progress with the scene, I got help from a few mates of mine, really good modellers, and we've been working on the interior, I'm currently rendering a scene that is about 80% done with textures and lights, i'll post that as soon as the render is done, but here is the general look and the AO passes of the scene itself. Hope ya like it.
Regards
Francis
Sunday, April 1, 2012
Small update #3
Small update as I haven't been around for awhile, got some awesome skill aboard to help me with the modelling while I take care of the rest scene. Should be a whole lot of new stuff incoming, but for now, here's some legs. Rendered out a new joint section I sculpted but I didn't save the render. so just keep an eye out next time.
Regards
Francis
Regards
Francis
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