Still not happy about the reflectiveness on the eye. need to fix that when I get back to the project.
Showing posts with label 3d character. Show all posts
Showing posts with label 3d character. Show all posts
Sunday, September 11, 2011
Yep, still alive.
Hello there.
Well, finished up limey. He's undergone a few changes in modelling and such, mostly I removed the map from the eye and actually modeled it out. Most of the work is done, 90% done or so, going to pick it up when it's time to put it all together.
Anyway, can't show you a new project on limey as i'm rendering out a previs for reference, but here's a screencap of all my save files :D
Should update with a new limey later,
See ya
Well, finished up limey. He's undergone a few changes in modelling and such, mostly I removed the map from the eye and actually modeled it out. Most of the work is done, 90% done or so, going to pick it up when it's time to put it all together.
Anyway, can't show you a new project on limey as i'm rendering out a previs for reference, but here's a screencap of all my save files :D
Should update with a new limey later,
See ya
Tuesday, August 30, 2011
Now with more Limey!
Been experimenting with Limey and Vray fast SSS 2, Got him more or less to where I want him to be.
The other renders seemed too much like ocean-water than A jelly-creature.
Anyway, hope you like it, been animating him solidly for the past 6 hours, the project is getting there slowly but surely.
The other renders seemed too much like ocean-water than A jelly-creature.
Anyway, hope you like it, been animating him solidly for the past 6 hours, the project is getting there slowly but surely.
Sunday, August 28, 2011
Limey!
Hey there
Been busy with rigging and materials and stuff. And here's limey, still working on him but hope you like him at the moment.
Been busy with rigging and materials and stuff. And here's limey, still working on him but hope you like him at the moment.
Tuesday, August 23, 2011
I'm still alive!
What do you know, i'm still kicking, been stressed with college and some major misunderstandings with people.
But here's the continuation of the Wild 9 project, about set to animate him now, was battling with the unwrapping in Max, it's just too unfriendly for my liking so I decided to pick up Headus UV Layout.
Boy oh boy, what a treat! It's amazingly simple and very very friendly despite the retro-style interface.
Anyway, here's the wild 9 model unwrapped etc. Sorry for the obtuse res, working on two monitors
Hope you like it
Regards
Francis
But here's the continuation of the Wild 9 project, about set to animate him now, was battling with the unwrapping in Max, it's just too unfriendly for my liking so I decided to pick up Headus UV Layout.
Boy oh boy, what a treat! It's amazingly simple and very very friendly despite the retro-style interface.
Anyway, here's the wild 9 model unwrapped etc. Sorry for the obtuse res, working on two monitors
Hope you like it
Regards
Francis
Friday, July 15, 2011
Wild 9
Prepping for showreel at end of year, going to have acharacter presenting the title, like, 'Tada!!!!'
Decided on a character from a game that is an all time favorite of mine, on the PS1, called Wild 9.
Probably the greatest game i've ever played and will ever play, all rights go to the company of course but it's a whole lot of fun to make this character. My way of relaxing while working I guess
Hope ya like it
Regards
Francis
Decided on a character from a game that is an all time favorite of mine, on the PS1, called Wild 9.
Probably the greatest game i've ever played and will ever play, all rights go to the company of course but it's a whole lot of fun to make this character. My way of relaxing while working I guess
Hope ya like it
Regards
Francis
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