Hey, been a while since I update.
Been working on my reel, wrote my Autodesk certification exams yesterday. passed all three
Autodesk Associate
Autodesk Professional Models to Motion
Autodesk Professional Surface and Look Development
Quite happy with that, though I maintain that certificates don't mean anything unless the work is good. So hopefully I can get a job in the industry when I leave Learn3D at the end of November.
Here are some snippets and shots of my animation, probably doesn't make much sense but i'm quite happy with it indeed.
Regards
Francis
Thursday, October 20, 2011
Friday, September 23, 2011
Distant Echoes
Got a new project to show.
Started the project last Sunday, if memory serves. Was quite a learning curve but it came out alright I feel. Hoping to animate it for my Showreel, some camera and effects.
Been quite a week really, been down and out for the past while hence the lack of updates but coming back harder and faster than ever.
Just want to say thanks to all those that helped me hammer out flaws at Learn3D and that made it possible for me to produce this in a short time period.
Hope you enjoy the wips and most of all the final product
-Francis
Started the project last Sunday, if memory serves. Was quite a learning curve but it came out alright I feel. Hoping to animate it for my Showreel, some camera and effects.
Been quite a week really, been down and out for the past while hence the lack of updates but coming back harder and faster than ever.
Just want to say thanks to all those that helped me hammer out flaws at Learn3D and that made it possible for me to produce this in a short time period.
Hope you enjoy the wips and most of all the final product
-Francis
Sunday, September 11, 2011
Limey update
Still not happy about the reflectiveness on the eye. need to fix that when I get back to the project.
Yep, still alive.
Hello there.
Well, finished up limey. He's undergone a few changes in modelling and such, mostly I removed the map from the eye and actually modeled it out. Most of the work is done, 90% done or so, going to pick it up when it's time to put it all together.
Anyway, can't show you a new project on limey as i'm rendering out a previs for reference, but here's a screencap of all my save files :D
Should update with a new limey later,
See ya
Well, finished up limey. He's undergone a few changes in modelling and such, mostly I removed the map from the eye and actually modeled it out. Most of the work is done, 90% done or so, going to pick it up when it's time to put it all together.
Anyway, can't show you a new project on limey as i'm rendering out a previs for reference, but here's a screencap of all my save files :D
Should update with a new limey later,
See ya
Tuesday, August 30, 2011
Now with more Limey!
Been experimenting with Limey and Vray fast SSS 2, Got him more or less to where I want him to be.
The other renders seemed too much like ocean-water than A jelly-creature.
Anyway, hope you like it, been animating him solidly for the past 6 hours, the project is getting there slowly but surely.
The other renders seemed too much like ocean-water than A jelly-creature.
Anyway, hope you like it, been animating him solidly for the past 6 hours, the project is getting there slowly but surely.
Sunday, August 28, 2011
Limey!
Hey there
Been busy with rigging and materials and stuff. And here's limey, still working on him but hope you like him at the moment.
Been busy with rigging and materials and stuff. And here's limey, still working on him but hope you like him at the moment.
Tuesday, August 23, 2011
I'm still alive!
What do you know, i'm still kicking, been stressed with college and some major misunderstandings with people.
But here's the continuation of the Wild 9 project, about set to animate him now, was battling with the unwrapping in Max, it's just too unfriendly for my liking so I decided to pick up Headus UV Layout.
Boy oh boy, what a treat! It's amazingly simple and very very friendly despite the retro-style interface.
Anyway, here's the wild 9 model unwrapped etc. Sorry for the obtuse res, working on two monitors
Hope you like it
Regards
Francis
But here's the continuation of the Wild 9 project, about set to animate him now, was battling with the unwrapping in Max, it's just too unfriendly for my liking so I decided to pick up Headus UV Layout.
Boy oh boy, what a treat! It's amazingly simple and very very friendly despite the retro-style interface.
Anyway, here's the wild 9 model unwrapped etc. Sorry for the obtuse res, working on two monitors
Hope you like it
Regards
Francis
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