RENDERS.
TEXTURES.
SUB-PAR CONCEPTUAL ABILITY.
NOW WITH MORE SLEEP DEPRIVATION.
Thursday, January 24, 2013
Saturday, January 12, 2013
Failures Punctuated By Success.
Copy pasting from my Devinatart again because i'm really not interested in retyping it all
Well, It seems that some Higher power heard me say that I was going to do my best to work as fast and as hard as possible and thought. "Nah."
And so my return to the accursed place I call work began, and after the first week of near to no sleep due to travel time and other unfortunate circumstances, I want to jump out of my window and land on something soft, like my neck.
I've been busy where I can, with the animation (or the setup for the animation, i'm yet to even start rigging) a bit of a setback that the first round was just going to be too much work and it got scrapped. But rather than lose heart, I just started again.
So had a successful night, testing lighting, modelling away, also learnt some nifty features of light cache, which is great.
Hope you guys like the wips.
Image 1 (coloured image):
Starting to build the animation, taken awhile, but I'm liking the progress I made today. I feel kind of annoyed that I purposely made everything skew in a sort of Tim-Burton style of building but in the render it doesn't really translate. I guess i'll have to try and find a way to accentuate the slant.
Image 2: (B&W)
Well, It seems that some Higher power heard me say that I was going to do my best to work as fast and as hard as possible and thought. "Nah."
And so my return to the accursed place I call work began, and after the first week of near to no sleep due to travel time and other unfortunate circumstances, I want to jump out of my window and land on something soft, like my neck.
I've been busy where I can, with the animation (or the setup for the animation, i'm yet to even start rigging) a bit of a setback that the first round was just going to be too much work and it got scrapped. But rather than lose heart, I just started again.
So had a successful night, testing lighting, modelling away, also learnt some nifty features of light cache, which is great.
Hope you guys like the wips.
Image 1 (coloured image):
Starting to build the animation, taken awhile, but I'm liking the progress I made today. I feel kind of annoyed that I purposely made everything skew in a sort of Tim-Burton style of building but in the render it doesn't really translate. I guess i'll have to try and find a way to accentuate the slant.
Image 2: (B&W)
Subscribe to:
Posts (Atom)